Monday, August 27, 2018

Converting monster types from 3.x to 5e



Aberrations
The definition of aberration has changed between 3.x and 5e. As of 5e, it only refers to monsters from the realms of chaos (e.g. Limbo, Far Realm). So any aberration that is literally an alien remains an aberration. Those which are merely strange are placed into another type: e.g. will-o-wisps are undead and naga are monstrosities. (Although I hate the monstrosity type, so in my house rules naga become dragons instead.)

Magical beast and monstrous humanoid
The magical beast and monstrous humanoid types have been deprecated. You might think they have been replaced by the monstrosity type, but this is not the case. Although many are placed in monstrosity, several magical beasts and monstrous humanoids from 3.x have been classified as other types: e.g. stirge, blood hawk and giant eagle are beasts; pegasus and unicorn are celestial; fire snake and gargoyle are elemental; blink dog and hag are fey; aarakocra, grimlock, kuo-toa, jackalwere, sahuagin, thri-kreen, and quaggoth are humanoid. The new type should be determined on a case-by-case basis. (I personally hate the monstrosity type as a catchall because that encourages lazy design.)

Outsiders
The outsider type has been deprecated as of 5e and replaced with more clearly defined types including aberration, celestial, construct, elemental, fey, fiend and so forth. Sometimes the new type is easy to determine: demons, devils, rakshasa, etc are fiends, angels, archons, couatls, etc are celestials, proteans are aberrations, genies are elementals, etc. Note that some of the subtypes may need to be dropped, e.g. archons no longer exist in 5e being replaced by angels. Other types the type may be different that you expect because of changes in 5e cosmology: e.g. the eladrins/azatas and guardinals/agathions are now typed as fey.

Sometimes the new type is not easy to determine or there may not be a good equivalent. For example, the only type that seems applicable to kami would be fey. In another example, aeons and psychopomps seemingly have no appropriate type so the only choice would seem to be "monstrosity" because it exists to hold monsters that cannot fit into other types (which I think is stupid and indicates the type mechanic is broken and needs fixing). However, if you are using a simple Moorcockian chaos/order/balance alignment system rather than the retarded good/evil/whatever system, then aeons and psychopomps make sense as celestials since they defend the balance (which is good in Moorcockian cosmology, whereas law and chaos are evil).


Friday, August 24, 2018

Distinguishing constructs, elementals and undeads

The monster types mechanic in D&D has always been iffy due to the arbitrary definitions and distinctions between the monster types.

For example, the [fey] type is an amalgamation of many different concepts from mythology and folklore. It include Greek rustic gods (dryads, nymphs, satyrs), Celtic nobility of the Otherworld (seelie and unseelie courts), Celtic tricksters (sprites), fairytale hags, the ghostly fairy dogs of the British Isles (blink dogs, yeth hounds), and “celestial fey” invented for Planescape (eladrin, guardinals).

Another example would be the distinctions between the [construct], [elemental], and [undead] types. Although they are self-explanatory, it is very easy to devise monsters that straddle more than one of them or stretch the definition. This reveals weaknesses of the mutually exclusive tagging system.

Creature Collection Revised features the [elemental] “strife elemental.” The strife elemental is a personification of an abstract emotional concept rather than a physical classical element. What else would you type it? [demon]? [monstrosity]? Those are poor fits.

Forgotten Foes features the [elemental] “junk elemental.” The junk element is a spontaneous personification and animation of an artifice, in this case thrown away junk, rather than a simple classical element. It clearly straddles [construct] and [elemental].

Legends & Lairs: Elemental Lore features the [elemental] “last breath.” The last breath is an air elemental animated by the spirit of a dead person, the animated literal last breath. It clearly straddles [elemental] and [undead].

Creature Collection II: Dark Menagerie features the [undead] “siege undead.” (Monsters of Porphyra reprints it as “besieged undead.”) The sieged undead is constructed like a construct from the parts of a corpse, separating the skin, muscles and bones into three separate constructs with other materials (like sand, wood, nails, and wire) to fill the gaps. It clearly straddles [construct] and [undead], if not wrongly typed and more sensible as [construct] to begin with.

Creature Collection III: Savage Bestiary features the [construct] “spontaneous golem.” (Monsters of Porphyra reprints it as “spontaneous construct.”) The spontaneous construct arises naturally (or supernaturally) from crafted objects like pelts and gallows, but never deliberately created. It clearly straddles [construct], [elemental], and [undead], for all the same reasons mentioned prior.

The idiosyncracies of vampire killing

Vampires are difficult to kill because they do not stay dead due to special traits variously known as "misty escape" and "rejuvenation." When killed in combat they transform into mist and retreat to their coffin to recover. However, if you interpret the rules too rigidly you get a number of strange possibilities...

Thursday, August 23, 2018

Ecology of the hyena, thoa, and leucrota

Nomenclature: akabo, alazbo, crocotta/crocuta ("saffron, hyena"), curcrocute ("cur hyena"?), cynolycus ("dog-wolf"), hyena, leocrocotta ("lion-hyena"), leucrocotta ("yellow-white hyena"?), leucrota, lupus vesperitinus ("wolf of the evening"), luvecerviere ("wolf that attracts deer"), lycopantherus ("panther-wolf"), rosomacha ("wolverine"), yena, zabo.

Description: wolves of the evening that attract deer, deadly enemies of men and dogs, mimic the sound of human voices to lure prey.

Tuesday, August 21, 2018

Ecology of blink beasts

Blink beasts are so named because they employ an unusual mode of travel, or “blinking.” The simplest application of blinking is short range teleportation, as in the MM entry. More advanced applications replicate the effects of conjuration and transmutation spells relating to planar travel like blinkdimension dooretherealnessplane shift, and teleport.

Famous examples of blink beasts include the blink bunny, blink dog, and blink mammoth.

A rough start on blob monsters and other gelatinous desert foods...

Fantasy gaming has turned jello into a monster. I should not be surprised but... really? Really? You turned a freaking jello mold into a monster? Jesus Christ...

Oozes suffer a similar naming problem as dragons, elementals and giants do, but to a far lesser degree because all monsters of the ooze type were listed under the heading “ooze.” I would have preferred if the other monsters were similarly organized, so we would have headings like “dragon, chromatic,” “dragon, turtle,” “dragon, wyvern,” “giant, hill,” “giant, ogre,” “giant, troll,” “elemental, genie,” “elemental, fire,” etc rather than the confusing mess we got.

Anyway, in this post I wanted to address the family of blob monsters. Boy is it way more complicated than you would think...

According to the Milieux Bestiary, “Oozes are even more simplistic [than vermin], covering gelatinous masses, jellyfish, and slimes” (emphasis present in original text). This is the first time I have seen cnidarians placed into the same category.

According to the Hack & Slash blog, the type is labeled "blobs" instead. These blobs may be divided into jellies (including gelatinous cubes), oozes, puddings and slimes.
Oozes are fast moving blobs, moving as fast as an unarmored man. They strike with a pseudo-pod lashing out and slamming into an opponent doing damage with acid and force

Slimes are very very slow moving blobs, moving perhaps no faster than 1 foot an hour. They climb on high places and drop on unsuspecting adventurers. Their attack turns adventurers into slimes themselves. 
Puddings are slow blobs that move along ceilings, walls, and floors [Roger says: "cohesive and rounded, moving by continuous traction."]. They attack by slamming acidic pseudopods against their opponents and engulfing prey. Certain attack methods and energy type can cause puddings to split. Puddings often have uneven opaque bubbly surfaces

Jellies are sluggish blobs that move along floors [Roger says: "watery and flat, moving by pseudopod"]. They attack by slamming acidic pseudopods against their opponents and engulfing prey. Certain attack methods and energy type can cause some [jellies] to split. They often have smooth translucent surfaces.

Kobold Quarterly #13 posits that shoggoths are the ancestors of the black puddings and gibbering mouthers. Derek Holland posits that shoggoths may be the ancestors of all life on Earth.

As of 4th edition the gibbering mouther was expanded into a whole family of "gibbering beasts" including the gibbering abomination, gibbering orb, gibbering ooze, etc.

The 13th Age Bestiary expands the gelatinous cube into the singularly bizarre "gelahedrons," also known as gelatinous platonic solids. These include the gelatinous tetrahedron, gelatinous cubahedron, gelatinous octahedron, gelatinous dodecahedron, gelatinous pyramid, gelatinous sphere and so forth.

The 13th Age Bestiary also introduces the shoggoth-like chaos beasts and elder beasts, of which the hagunemnon is an example.

The demon lord Juiblex claims dominion over all blob monsters, warranted or not.

Outside of fantasy gaming, we have amazing video games like Slime Rancher. Not only that, but the slime is a monster girl. Let that sink in for a minute.

Links

Friday, August 17, 2018

Ecology of the thessalhydra and thessalmonsters

In a previous post I introduced the Hydra into my campaign setting as the singular monster from Greek mythology and explained the generic hydra monsters as being its severed members. This is due both to my respect for the original myth and my disbelief that any ecosystem could support hydras. Here I include my take on the thessalmonster family...

Although the hydra is a unique dragon that haunts the swamps of Lerna, its severed heads have given rise to the hydras that terrorize the world beyond its territory. Although their essential nature as a perpetually diluting bloodline remains constant, along the way the hydras have undergone various mutations such as the cryohydra, electrohydra, hydralisk, pyrohydra and schism hydra. One such mutation is the thessalhydra, which has itself given rise to the thessalmonsters.