Like many monsters in the MM, the walking dead (skeletons, zombies, crawling hands, and similar lower tier undead) have some interesting aspects and some nonsensical aspects.
A collection of my ramblings on fantasy physics, game mechanics, and planar adventures as they apply to Dungeons and Dragons and its retroclones.
Thursday, July 4, 2019
Wednesday, July 3, 2019
otyugh-kin
The otyugh is a typical example of the random monster encounters D&D is famed for. The monster itself is a living garbage disposal which, being neutral, will only attempt to eat the party incidentally; yet they are smart enough to serve as questionable allies. The oytugh comes in several different varieties beyond the typical garbage disposal.
Pantheons and syncretism, old gods and new
D&D doesn't have a coherent theology. Fantasy gaming quickly runs into the problem of inventing new objects of worship on the fly, resulting in an incoherent theology that is devoid of the syncretism that simplifies real religions. Since the overwhelming majority of campaigns don't involve divine intervention, the precise nature of the gods isn't important.
Tuesday, July 2, 2019
the Ogdoad and Protean
The ogdoads and proteans are exemplars of chaos resembling frogs and snakes, respectively.
Lichame and haugbúi
In prior posts I discussed the etymology of monster names lich and wight as well as how they are misused by fantasy gaming. This post will be an addendum to that.
The word wight originates from Norse and meant various things including "supernatural being" and "wretch." Tolkien used it in the compound "barrow-wight" (translating to "grave-men") to refer to some malevolent ghosts haunting a burial mound. In Norse mythology, such undead tied to their burial mounds were referred to as haugbúi (“mound-dweller”). Other types of undead included draugr (“revenant”) and aptrgangr (“again-walker”).
The word haugbúi is a compound of the accusative singular of haugr (“burial mound”) plus third-person singular present subjunctive of búa (“to reside”). Literally, “(s/he) that resides (in/at) the burial mound.” A hypothetical English cognate would be the compound howe-bound that I just invented as of this writing.
In German translations of elf-games, liches are referred to as Leichnam because the cognate Leiche is already the German word for "corpse." Leichnam is a respectful way of referring to corpses. (I suspect the respectfulness originates from the tradition of shrouding both holy objects and corpses.) The English cognate is lichame, equivalent to lich (“corpse”) + hame (“covering”). This fits oddly well with phylactery, originally meaning “reliquary, safeguard.”
As something of a grammar nazi, I dislike the misuse of lich and wight to refer to specific undead monsters. So I would prefer to refer to the monsters as, for example,lichame “no life king” (a la Dungeon Seeker manga) and draugr “grave-man” or “crypt horror”. This would free up the words lich and wight to be used in broader contexts as with their dictionary definitions.
The word wight originates from Norse and meant various things including "supernatural being" and "wretch." Tolkien used it in the compound "barrow-wight" (translating to "grave-men") to refer to some malevolent ghosts haunting a burial mound. In Norse mythology, such undead tied to their burial mounds were referred to as haugbúi (“mound-dweller”). Other types of undead included draugr (“revenant”) and aptrgangr (“again-walker”).
The word haugbúi is a compound of the accusative singular of haugr (“burial mound”) plus third-person singular present subjunctive of búa (“to reside”). Literally, “(s/he) that resides (in/at) the burial mound.” A hypothetical English cognate would be the compound howe-bound that I just invented as of this writing.
In German translations of elf-games, liches are referred to as Leichnam because the cognate Leiche is already the German word for "corpse." Leichnam is a respectful way of referring to corpses. (I suspect the respectfulness originates from the tradition of shrouding both holy objects and corpses.) The English cognate is lichame, equivalent to lich (“corpse”) + hame (“covering”). This fits oddly well with phylactery, originally meaning “reliquary, safeguard.”
As something of a grammar nazi, I dislike the misuse of lich and wight to refer to specific undead monsters. So I would prefer to refer to the monsters as, for example,
ADDENDUM 7/9/2019: The German translation of D&D renders “wight” as Gruftschrecken, from Gruft + Schrecken meaning “crypt horror.” The German translation of Tolkien renders “barrow-wight” as Grabunhold, from Grab + Unhold meaning “grave monster/fiend.”
Monday, July 1, 2019
Basilisk and cockatrice lore
In a previous post I gave a brief ecology of the basilisk and cockatrice, explaining their origins, elemental variants and idiosyncrasies. In this post I will go into a more detailed listing of various basilisk and cockatrice lore and thoughts that occurred to me.
Eyeball monsters
The beholder and gauth are considered product identity by Wizards of the Coast, so it is not permitted for third party products to refer to them. However, there is no shortage of eyeball monsters released under the OGL.
For example:
For example:
- The "Aatheriexa" appears in Pathfinder Roleplaying Game Bestiary 5 ©Paizo Publishing, LLC.
- The "Bee-holder" appears in Octavirate Presents: Lethal Lexicon Vol 1 ©Octavirate Games.
- The "Dread Eyebeast" appears in Monsters of Porphyra ©Purple Duck Games.
- The "Evil Eye" appears in The Iconic Bestiary: Classics of Fantasy ©Lion's Den Press and Forgotten Foes ©Tricky Owlbear Publishing.
- The "Eye King" appears in Advanced Bestiary ©Green Ronin Publishing, LLC.
- The "Eye of Doom" aka "Reaper" appears in Stock Art: Doomed - Part 2! and Monsters of Porphyra ©Purple Duck Games.
- The "Eye of Terror" appears in Labyrinth Lord: Advanced Edition Companion ©Goblinoid Games.
- The "Eye of the Dark" and other evil eyes in Blood & Treasure ©John M Stater.
- The "Eye of the Deep" appears in Tome of Horrors ©Necromancer Games, Inc.
- The "Floating Eye" appears in Tome of Horrors ©Necromancer Games, Inc.
- The "Gas Spore" appears in Tome of Horrors ©Necromancer Games, Inc.
- The "Gibbering Orb" appears in Rappan Athuk and Tome of Horrors 4 ©Frog God Games.
- The "Isitoq" appears in Pathfinder Roleplaying Game Bestiary 4 ©Paizo Publishing, LLC.
- The "Oculo Swarm" appears in Tome of Beasts ©Open Design.
- The "Ogler" appears in New Monster: The Ogler ©2009 Ryan Costello, Jr.
- The "Prysmal Eye" appears in Castles & Crusades: Monsters & Treasures ©Troll Lord Games.
- The "Sphere of Many Eyes" appears in Adventures Dark and Deep Bestiary ©BRW Games.
- The "Swimming Eye Swarm" appears in Pathfinder #109: In Search of Sanity ©Paizo Publishing, LLC.
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