Saturday, January 21, 2023

Taking on the catoblepas/gorgon again

I’m treating the catoblepas and MM gorgon as variations on the same thing, so don’t get confused later. The catoblepas has received a few variations in 3pp because the monster is public domain but was never included in the SRD. I’m gonna simplify all that into a series of random generation tables.

Melee attack, roll 1d4
1. Gore attack, roll to determine damage
2. Tail strike, roll to determine damage
3. Mane of snakes, deal special attack damage
4. Long neck doubles melee reach, roll 1d3 to determine attack from the above list

Gore attack damage, roll 1d3
1. Curling horns, bludgeoning damage
2. Pointed, antlers and/or tusks, piercing damage
3. Mix, bludgeoning & piercing damage

Tail damage, roll 1d4
1. Mace tail, bludgeoning damage
2. Spiked tail, piercing damage
3. Spiked mace tail, bludgeoning & piercing damage
4. Long tail doubles melee reach, roll 1d3 to determine attack from the above list

Defenses, roll 1d4
1. Thick hairy hide and/or bony plates, no additional effect
2. Metallic scales, adds vulnerability to electricity/lightning damage
3. Horrible stench, opponents must hold breath to avoid taking psychic/poison damage
4. Defensive spines, deal piercing damage if an opponent successfully hits in melee

Special attack, roll 1d3
1. Gaze attack*
2. Breath weapon
3. Eye ray attack*
(Roll on following table to determine damage)
*Cannot be used if the catoblepas’ eyes are covered or damaged. This include the eyes provided by the mane of serpents.

Special attack damage, roll 1d6
1. Poison damage, and resistant to poison damage; has violet pigmentation
2. Necrotic damage, and immune to necrotic damage but vulnerable to radiant damage; has black pigmentation
3. Acid damage, and resistant to acid damage; has green pigmentation
4. Petrifaction, and immune to petrifaction; has gray/silvery pigmentation
5. Fire damage, and immune to fire damage but vulnerable to cold damage; has red/orange/yellow pigmentation
6. Cold damage, and immune to cold damage but vulnerable to fire damage; has blue/white pigmentation

Throw spikes attack, roll 1d4
(If the catoblepas has spikes/spines from its tail or defense then roll this table, otherwise ignore)
1. No additional effect
2. Can throw spikes as a ranged attack, like manticore
3. Spines deal special attack damage
4. Spines can be thrown & deal special attack damage

Spit venom attack, role 1d2
(If the catoblepas has a mane of serpents then roll this table, otherwise ignore)
1. No additional effect
2. The snakes can spit venom as a ranged attack, dealing special attack damage

If desired, roll multiple times on single tables, ignoring nonsensical results.

Friday, January 20, 2023

Reimagining the barrow-wight

So I was thinking about how there are a few different depictions of barrow-wights in folklore and fantasy fiction. That inspired to write this post imagining different variations on the basic concept. Sorry, no rules for now.

At its most basic, a barrow-wight is a tomb guardian. But what is it and where did it come from? Is it the ghost of the interred? A spirit purposely bound to guard it? A spontaneous genius loci that jealousy guards it?

Here are a few ideas:

The Angry Dead

"You can't take it with you" goes the proverb, but that didn't stop these guys from trying. Whenever a grave robbing adventurer tries to plunder this tomb, the spirits of the interred awaken and attack. The spirits will keep attacking, using whatever means at their disposal, until the robbers flee or are dead. If the robbers took anything with them, then the spirits may be able to follow or the stolen treasure will be cursed until returned. These barrow-wights are unlikely to reanimate slain intruders on a permanent basis, though they may use the bodies as gruesome warnings and puppets to attack future intruders.

The Bound Guardian

When this barrow was constructed, the priests of the local religion summoned and bound a spirit to defend the tomb from grave robbers. The exact nature of such spirits is variable, as there are many kinds of spirits to summon that would be useful as tomb guardians. These spirits will generally not be able to wander far from the barrow due to the bindings, which will probably not allow them to recover stolen treasure either. However, these spirits are more likely to unintentionally reanimate victims as free-willed self-sufficient undead. While the barrow-wight won't hesitate to destroy any such "offspring" that remain close to the barrow, it can't pursue those who manage to escape.

The Jealous Hoarder

This spirit was neither interred nor summoned: it came to haunt the barrow of its own accord and feels entitled to the treasure therein. This spirit has no limitations on its movements and will able to pursue thieves across the world, although they're unlikely to leave their barrows unguarded for long. The nature of these spirits are easily the most variable, with draconic forms being a popular manifestation. They will likely be prone to adding more trinkets to the hoard, which can attract unwanted attention if they aren't careful to cover their tracks.

Wednesday, January 18, 2023

Phylacteries are antisemitic now

Apparently D&D's phylactery is now recognized as anti-Semitic.

Paizo has renamed theirs to "soul cage" and ThinkDM.org invented this handy rename table:


I would've renamed it to horcrux. It's a neologism invented specifically to refer to that concept, not that I mind the rename table because I imagine everyone would want to invent their own flowery name for it.

Now all we need to do is rename the lich to a koschie and we're golden. Which publishers will probably need to do soon anyway since Hasbro has gone full Games Workshop with its new OGL. Oh well.

Thursday, August 25, 2022

Wildspace and the astral

It turns out that the 5e rendition of Spelljammer will discard crystal spheres and replace the phlogiston with the astral sea. I'm not surprised and this is similar to my own past musings on how to streamline the convoluted nature of space travel in D&D. Initially I was skeptical of this change because astral space has such different planar properties, like timelessness, but ultimately the most I can do is make minor quibbles. I think this change was a net improvement, even if it wasn't perfect. The naval aesthetics of wildspace and astral travel are already a big reason to condense them. It even makes sense in an etymological sense: astral literally means "of, connected with, or resembling the stars." Why wouldn't stars be a part of the astral plane?

Friday, July 22, 2022

Monsters as invasive species and spawns of chaos

Something I've never really liked in fantasy bestiaries is the trend to give monsters pseudo-naturalistic ecologies. These are monsters, not animals: even in the game rules they're labeled "monstrosities" or something.

So, to that end, I prefer to give my monsters decidedly unnatural ecologies. For example:

  • Monstrosities are creations of Chaos that blight the world. Whether they wander out of the Chaos Wastes, are brought into being by the rituals of cults, summoned by the creation chambers of living dungeons, or spawned by mysterious wandering progenitors, they are blights that despoil and bring ruin to any ecology they enter. Naturally, they're despised by druids and you can always count on them to aid you in any fight against these things.
  • Hydras don't reproduce on their own: new hydras are created by fighting hydras (hence the "hydra effect"). Whenever a hydra's head is cut off, it doesn't die: it tries to flee as best it can. The head may even sprout legs, wings, fins or other appendages that it retains as it grows into a new hydra, thereby explaining the diversity of hydras. Each generation is smaller than the last until heads simply die after being severed, suggesting that an original Hydra exists somewhere.
  • Basilisks and cockatrices are all sterile and created by alchemists, a process apparently involving multiple oddities such as a yolkless egg laid by a rooster being incubated by a toad or snake. 
  • Thessalhydras don't hybridize through sexual intercourse with other monsters. Rather, they eat other monsters and severed heads will grow into hybrids of whatever the last monster eaten was.
  • Chimeras don't have consistent anatomy. Their anatomy constantly shifts, so that the arrangement of heads and appendages is different from day to day. Even the animal components can change over time, adding or removing heads and appendages. As a result, the monsters are in constant pain and quite temperamental.
And so on and so forth. I'm sure I've said this in other posts but it's been years so I'm saying it again.

Friday, June 24, 2022

Orcs as demon-corpses

So the etymology of orc is a bit complicated. Originally it appears in Beowulf as orcneas, meaning "demon-corpse." Tolkien used it as inspiration for his orcs, and C.S. Lewis anglicized it to orkny/orknies. As I've mentioned in prior posts, they're named after Orcus, the Greco-Roman demon of oaths. Although the "oath" part has long since been forgotten, both in the depictions of orcs themselves and the depiction of Orcus in fantasy fiction.

Some authors and bloggers have used this etymology as a springboard for reimagining orcs as demon corpses created by Orcus. Both because of its perceived novelty, and because it avoids bizarre moral questions like "what do we do with the baby orcs?" Perhaps these orknies are created by necromancers from spawning pools, perhaps summoned by devil's forgemasters in corpse shells, perhaps they are transformed from demikind through foul applications of alchemy... the possibilities are endless.

Links

Wednesday, January 19, 2022

"Reinventing Fantasy Races" by Luke Maciak

 Some years ago I stumbled upon a blog series titled "Reinventing Fantasy Races" by Luke Maciak that I found a useful source of inspiration for my own writings. Since his website is suffering database issues as of the last two years or so, I was forced to use Wayback Machine to read his articles. The archive may be found here: https://web.archive.org/web/20210205155615/http://www.terminally-incoherent.com/blog/tag/reinventing-fantasy-races/

There may be some missing images, outdated comments, or other errors. Thankfully the archive has multiple copies from different times so it should be easy to find everything with a little cross-checking. Other websites aren't so lucky...