Of all the planes, the one that is at once the most familiar
and the most inscrutable is the Material plane. Home to the natural world, and
to the human race, the Material plane is host to a great many secrets, perhaps
the most wondrous of which is the fact that it is not one plane, but simply one
of many. Known to the majority of its inhabitants as a single localized place,
the Material plane stretches vast across innumerable multitudes of worlds, each
largely ignorant of the others’ existences. These worlds often share many
similarities, from the overall climate and weather patterns to the many
varieties of flora and fauna. But there’s something else that’s common to all
these material worlds.
Each world that plays host to a typical ecosystem also
produces a race of beings known to human scholars as the truskin (“truss-kin”).
By all accounts, the truskin are a most peculiar species, differentiated from
the rest of the natural world by their unique birthing pattern: Truskin hatch
from eggs that seem to grow out of the very earth. When asked, a truskin will
claim that his only mother is nature herself, and his only father, time. Mortal
scholars who know of the truskin have tried to study this phenomenon, but are
at a lost to explain when or where a truskin egg will surface, or indeed, how
or why the race can even exist at all. All that’s known for sure is that, once
hatched, a truskin lives much like any other living being—not only breathing,
eating, and sleeping, but striving, dreaming, and loving—until its time is
done.
Personality: The truskin are among the most unusual
of traveling companions. Wise from the moment they first crawl from their
shells, they have a boundless wonder for the natural world that’s almost
child-like. Many eschew the trappings of civilization, but that’s due more to a
lack of need than a lack of understanding. There is little that the average
truskin wants, and as a result, most want for little. Truskin aren’t so blithe
as to allow others to cheat them of that which they’ve earned fairly, but their
overall regard for material things falls well short of that held by most other
humanoid races.
Perhaps the most defining characteristic of the truskin
persona is its wanderlust. All truskin are gripped with a desire to walk the
world, to witness nature in both its beauty and horror with their own eyes.
This isn’t to say that truskin never stay in one place for long; many do, but
only when sufficient motivation compels them. Left to their own devices, most
truskin will return to the open road sooner or later.
Physical Description: A truskin appears like nothing
so much as a bipedal praying mantis. The coloration of his chitinous
exoskeleton shifts constantly to blend in with its surrounds, like chameleon
skin, but returns to a shimmering off-white in its “uninspired” state. The
average truskin stands between 6–1/2 and 7 feet tall, usually weighing between
200 and 230 pounds. He has six powerful limbs—two “legs” for walking, and four
“arms” off his torso, each ending in a claw. A truskin’s head is bulbous, with
wicked mandibles over his mouth, two compound eyes, and a pair of short
antennae sprouting from his forehead.
All truskin reach adulthood incredibly early, after roughly
one year of rapid growth, but accounts differ as to their lifespans. On one
remote world, reports abound of a local truskin elder who has endured for at
least the last millennium. The vast majority of truskin meet their ends through
means other than old age, and since truskin receive no adjustments to their
ability scores as they advance in age, it’s even less of an issue—though
certainly no less of a mystery.
Relations: A truskin’s relations with other races
will almost always vary by the individual. As a race, though, they tend to get
along best with halflings and elves, who seem to grasp on some level what the
truskin represent. Truskin find dwarves and gnomes industrious and fascinating,
but often spiritually lacking. Exceptions to this, however, provide some of the
most engaging and interesting of partnerships. Interestingly, truskin tend to
get along the worst with humans, who rarely take the time to look past their
solitary nature and monstrous countenance.
Alignment: The overwhelming majority of truskin are
true neutral. Their essential nature as the living world’s “children”
predisposes them against moral and ethical absolutes of any kind. When a
truskin does deviate from this, it tends to be along the ethical axis, with
lawful neutral being slightly more common in such cases than chaotic neutral.
The truskin mindset can vary on the exact shape the natural world should take,
but few are inclined towards moral imperatives of any kind.
Truskin Lands: Truskin land is the natural world,
itself. Wherever there is sand, soil, or stone underfoot, a truskin feels at
home. His nomadic calling often makes the point a moot one, and since truskin
don’t congregate in great numbers, he often needs very little space to call his
own if and when he does settle down.
Religion: Truskin aren’t religious in the common
sense of the term. Almost all truskin are extremely spiritual, but for one to
offer prayers and worship to a single personified god is unheard of among their
kind. Rather, truskin are reverent naturalists, and their affinity for nature
draws many to the calling of the druid.
Language: Truskin speak Common and their own
language. In addition, they can converse with any intelligent creature by way
of their psionic tongues ability.
Truskin Names: Truskin names are impossible to
pronounce outside their own tongue, so most truskin adopt an additional name
for use around non-truskin. These names often involve or invoke the natural
world, but often in odd or striking ways. Examples include Cloud-heart,
Lotus-mark, Stag-walk, and Water-mask. In some cases, a truskin will allow his
compatriots to choose a name on his behalf, to put them at greater ease around
him.
Adventurers: A truskin’s wanderlust is most often the
source of his adventuring, with his travels often taking him across the breadth
of the world around him. A truskin will also actively seek out adventures that
involve investigation or protection of the natural world, such as when a great
evil threatens to disrupt the environment or destroy a fragile ecosystem.
15. COPYRIGHT NOTICE
Lions Den Press — Secrets of the Planes: Planar Races Copyright 2007, Lions Den Press; Author Ari Marmell and C.A. Suleiman
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