Showing posts with label aberration. Show all posts
Showing posts with label aberration. Show all posts

Saturday, June 12, 2021

Eyeballs part 2: The Evil Eyes of Augrah-Ma

©2010 jistsomeguy

The Evil Eye is a monster from The Iconic Bestiary: Classics of Fantasy, reprinted in Forgotten Foes, and adapted in the first edition of Blood & Treasure. It is a substitute for the closed content Beholder. The Evil Eye's concept is simple: it is a giant flying eyeball that shoots various magic beams and is connected to a mysterious being known only as Augrah-Ma. The origins of the evil eyes and the nature of Augrah-Ma are left deliberately vague for the GM to fill-in as desired.

As the book explains:
An enormous floating eye, apparently ripped raw from the skull of some giant beast, hovers in the air before you. Lengths of optic nerve writhe and thrash behind it like tails, fading away after several feet into thin wisps of white mist. That same white mist is visible in the eye’s dark pupil, as though through a window to some distant world. 
The so-called evil eyes are also known as the Eyes of Augrah-Ma. Legend has it that Augrah-Ma himself (itself?) is some great and dark power; perhaps demon prince, perhaps a god, perhaps something else entirely. His presence is so inherently baleful that the very forces of nature prevent him from entering any of the known planes. It is said that the Augrah-Ma lurks in the emptiness between worlds. The evil eyes, though they seem to have independent minds and often pursue their own agendas, are said to literally be Augrah-Ma’s eyes, allowing him to see and influence events in the material plane. 
Most evil eyes seem obsessed with the destruction of spellcasters, and the acquisition of magic items. They rarely make use of such items themselves, but sages theorize that they constantly seek some means of allowing Augrah-Ma to enter the world — and to make themselves supreme in his order, rising above all other evil eyes. As such, evil eyes oppose one another as often as they cooperate.

An evil eye is about 8 feet in diameter, with its “tail” of optic nerves running an additional 3 to 9 feet, depending on the individual. These tails are fully prehensile, allowing the evil eye to manipulate objects as well as human hands. Some are perfectly white, some yellowed, and some bloodshot. An evil eye’s iris can be of any color, from standard blues, greens and browns, to inhuman violets, golds and reds.  
Evil eyes have no concern for any living being other than themselves (and sometimes other evil eyes). They are capable of fighting with their optic nerve “tails,” but prefer to remain at a distance and make use of their gaze attacks. Unless an evil eye believes itself outmatched, or believes it can bargain with or intimidate potential foes, it attacks without provocation. This is partly due to their obsession with acquiring magic, but also because they enjoy the kill.
The writer Ari Marmell offered further commentary:
You'd expressed some questions about the source of the evil eyes. I deliberately left the idea of where they come from vague, to allow DMs to choose whichever option best fits their campaigns. Here are a few possible suggestions, though:

• They are literally the eyes of Augrah-Ma, that he (it) has somehow detached and sent through the planar walls to the Material Plane.

• They are the eyes of sentient beings sacrificed in Augrah-Ma's name. The magic of the sacrifice causes them to burst from the skulls, grow to their current size, and develop a mystical connection to the trapped entity.

• Augrah-Ma once had an army of demonic servants, all of whom were enormous in size. They were all wiped out by the forces of good (or perhaps a rival evil), but Augrah-Ma reached through the worlds, ripped the eyes from their bodies, and gave them a new life of their own, now fully bonded to him.

Of course, plenty of other ideas could work as well, but these three should get you started. :)
And here is one such suggestion offered by a fan:
Have an idea for the origin of the Evil Eyes- there is a plane out there that is made up of eyes (call it the elemetal plane of eyes) and Augrah-Ma is an intelligent part of that plane (several sections have hive minds). It wants out and thus sends parts of itself to other plane to observe and determine which would the best for invasion. The problem for Augrah-Ma is another section of the EPE doesn't want it to leave. So now you can use both the evil eyes and either the beholder or a beholder variant. I wouldn't want to be the people living in such a plane that they are warring over...
Blood & Treasure offers further expansion on the concept at its blog.

So there you have it. I hope these references prove helpful to anyone who seeks to use them.

Saturday, November 23, 2019

Dragon spiders and spider dragons?

A concept I found while googling are the dragon spiders aka spider dragons. Dragons with arachnid (or other arthropod) traits, arachnids with draconic traits, or some horrible hybrid of the two? Who knows! They’re just plain creepy and I like it that way.

Some examples of spider dragons include:
  • The arachnidrake from Book of Drakes. It is a winged dragon with arachnid features, and has a swarm of spiders living on its skin.
  • The draconid from Tome of Horrors. It is a giant arachnid with two dragon heads on serpentine necks. No relation to the similar looking slassans below, but you could always posit a connection.
  • The slassan from Arcana Evolved. It is a giant arachnid with a dragon head on a serpentine neck; it is an intelligent creature with mystical abilities. In The Diamond Throne campaign setting, the slassan and mojh were hybrid descendants of the dramojh (fiendish dragons). 

I haven't really worked out any kind of background or theology for it, but I wanted to indulge in some brief world building ideas. I'm thinking that Tiamat, the primordial dragon of chaos and salt water, spawned a number of aberrant dragons. When they entered the mortal world, they appeared in the forms of spiders (a la Ungoliant) but their dragon nature showed through their new forms. And that's where the spider dragons come from.

I had ideas for other connections too. I was thinking of substituting Arcana Evolved's dramojh, slassan, and mojh with the manalishi from OSRIC, aqrabuamelu from MoP, and dragonborn from SRD 5. No firm idea of their relationship yet, maybe in later posts after I defined what the heck a dragon even is supposed to be.

Links

Monday, August 5, 2019

Mongrelfolk and chaotic planetouched

The mongrelmen were introduced in early editions of D&D. Their backstory was that they were the result of extreme interspecies miscegenation. In later editions their name and backstory was changed for the sake of political correctness. They were renamed mongrelfolk (not an improvement) and their backstory changed to them being the result of fusion experiments by a mad wizard (not original). They now inherited the genetics of creatures they ate a la kroot in Warhammer 40,000.

The Tome of Horrors recycled their old miscegenation origins and this was reprinted by Pathfinder through the OGL. Aside from that, homebrew typically devise new non-miscegenation origins. The Daily Bestiary mentions that mongrelfolk could easily fit any backstory the GM desires.

For the most part, mongrelfolk look like bizarre patchworks of body parts from other humanoid species. Reptilian, insectoid, piscine, mammalian, avian, etc. In 3e they briefly changed to looking like a generic demikind race that could pass for members of the demikind races, but this was never used again. Personally, I like the idea that mongrelfolk could exist on a continuum between both extremes, maybe with some social friction between the two kinds of mongrelfolk over how other humanoid races treat them.

It doesn't make any sense to me that "mongrelfolk" is their racial name, since it is clearly a racial slur. I imagine they probably have their own name for themselves, like "the people," "the race," or "human beings."

New ideas for backstories came to me after some thought. Maybe they could be patronized by a Beast Lord of Chimeras (as in chimerical creatures, not the Greek Chimera). Maybe they could be chaotic planetouched?

Here is a list of chaotic planetouched from third party products I perused:
  • Doathi, Frogfolk of Porphyra from Purple Duck Games
  • Eirling, Secrets of the Planes: Planar Races from Lion's Den Press
  • Ganzi, Pathfinder Roleplaying Game Planar Adventures from Paizo Inc.
  • Warpling, Dark Roads & Golden Hells from Kobold Press
  • Xaoling, Planar Races: Chaos, The Xaolings from Purple Duck Games
  • Xiokin, Children of the Planes from Tangent Games

A recurring theme of chaotic planetouched is that they have chimerical features. The eirling take the cake because they used randomized tables to determine their body parts, just like the mongrelfolk in Tome of Horrors! Being planetouched doesn't necessarily mean that you had an aboleth, chaosiic, ogdoad, protean or whatever in your family tree. Planetouched may be the result of pacts, transfusions, mutations by planar radiation or wild magic, surviving attack by a chaos beast, infection with pan-demoniac corruption, etc. For that matter, the term planetouched may just as easily apply to mortal inhabitants of the planes. The latter is the premise of the supplement Secrets of the Planes: Planar Races.

Regarding the doathi in particular, I think they could be conflated with the deep ones, gillmen, and skum presented elsewhere in Pathfinder. I could easily link the aboleth and ogdoad.

Research links

Tuesday, July 2, 2019

the Ogdoad and Protean

The ogdoads and proteans are exemplars of chaos resembling frogs and snakes, respectively.

Monday, July 1, 2019

Eyeball monsters

The beholder and gauth are considered product identity by Wizards of the Coast, so it is not permitted for third party products to refer to them. However, there is no shortage of eyeball monsters released under the OGL.

For example:
In future posts I should like to explore the ecology and nature of such eyeball monsters further. Consider this a first part of hopefully a series.

Monday, October 15, 2018

Ecology of Chaosiic aka Ei'risai

The ei'risai originally appeared in The Iconic Bestiary: Classics of Fantasy by Lion's Den Press as an open game content substitute for the slaad which are considered product identity of Wizards of the Coast. The name chaosiic was applied by their reprint in Forgotten Foes by Tricky Owlbear Publishing. This post will discuss the chaosiic in terms of Stormbringer's order and chaos conflict, not the Dungeons & Dragons alignment table as I consider the latter nonsensical.

Wednesday, September 26, 2018

A brief guide to mind flayer substitutes

So Mind Flayers are considered product identity by Wizards of the Coast and third-party publishers cannot mention them. Months ago I posted a brief post about how my setting would replace them with several races that worship the big Cthulhu himself, but in this post I would like to discuss substitutes in an out-of-character fashion.

Children of Chaos

The slaad are an iconic element of Dungeons & Dragons, but unfortunately they are closed content. Not to be discouraged, publishers have devised multiple substitutes.

Monday, September 17, 2018

D&D aberrations, celestials, fiends, etc in a Moorcockian context

D&D took the chaos/order alignment trope from Moorcock and then added good/evil onto it, even though this is unnecessary. I decided to go back to the original Moorcockian model for my setting, but this means that the various monsters like aberrations, celestials and fiends need to be re-contextualized.

For those who are not experts on Moorcock's multiverse, the epic conflict is between law and chaos. Neutrality is a law because it demands a balance between law and chaos. Chaos rejects this because it is chaos, and law decides to enforce the balance. At some point law goes overboard and decides the only way to preserve the balance is to destroy chaos, which violates the balance in the other direction.

This conflict is fairly easy to understand but is at odds with the conventional D&D alignment system, which has law/chaos playing second fiddle to good/evil. The Moorcockian alignment system doesn't define good or evil in cosmology terms, except insofar as imbalance is evil because it is anathema to life.

The typical terminology for the Moorcock alignments is lawful, chaotic and neutral, but this terminology is inaccurate since it neglects the subtleties I mentioned previously. In a world where chaos is ascendant, there is little functional difference between law and neutrality; in a world where law is ascendant, the reverse is true. The generic fantasy setting is the former, and the characters are nominally associated with law/neutrality. This isn't to say that harmful manifestations of law cannot appear in a world where chaos is ascendant, but it is vastly less common than harmful manifestations of chaos.

The various spiritual entities would have different alignment associations compared to the standard.

  • Aberrations would represent chaos, full stop. While different groups of aberrations might behave in a seemingly lawful manner, that is due to chaos' inherent tendency toward diversity.
  • Celestials would represent balance, law and neutrality. They are active in that they actively fight for the balance.
  • Elementals represent neutrality in its purest form. They are generally reactive to imbalances, and actively maintain conditions suitable to life (e.g. the weather).
  • Fey would represent chaos, but to distinguish them from aberrations they are tempered by the presence of neutrality and law.
  • Fiends would represent any kind of imbalance, whether toward law or chaos.


Wednesday, September 20, 2017

Ecology of the Cult of Cthulhu

Since mind flayers are product identity, I decided to replace them with some open content substitutes. The Cult of Cthulhu are the offspring and avatars of the Great Old One Cthulhu. All of the various freaky psychic tentacle monsters from monster manuals, bestiaries and third party products are different varieties of the Cult. UPDATED 10/30/2017

Thursday, December 29, 2016

Aberrations and Abominations

Aberrations have always been poorly defined. Sometimes they're just weird, sometimes they're affiliated with Cthulhu. Guides to designing monsters, like A Magical Society: Beast Builder, outright state the distinction is an arbitrary "I'll know it when I see it" sort of thing. That's not a stable foundation for world building, so I'm going to go ahead and give "aberration" a clear definition.