- Physical diets: the creature feeds on something physical, such as air, food, drink, soil, fire, warmth, etc.
- Abstract diets: the creature feeds on something abstract, such as color, shadows, emotions, memories, life force, psi energy, etc.
- Passions: the creature does not feed per se, but must fulfill a specific series of actions in order to sustain itself, such as mimicking a diet despite otherwise lacking any sign of digestion, tormenting victims in a specific fashion or pursuing unfinished business.
- Anchor: the creature has no diet or passions, but its continued existence is dependent on a physical or abstract anchor such as an amulet, a temple, a bloodline, or faith in an institution.
A collection of my ramblings on fantasy physics, game mechanics, and planar adventures as they apply to Dungeons and Dragons and its retroclones.
Wednesday, April 26, 2017
Fantasy diets
All creatures in the fantasy world require sustenance to survive. That said, these diets do not necessarily resemble conventional diets.
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