Elemental Dragons ©2007 UdonCrew |
Lesser Weirds. As they age, however, weirds become more intelligent and develop more impressive capabilities. This is attributed to their innate connection to fate, which supposedly whispers to them. Lesser weirds develop simple enhancements such as dominating nearby elementals of the same element, reforming from their pool after apparent death and an appreciation for bribes.
Greater Weirds. Greater weirds develop higher intelligence, oracular powers and spell casting. They may shape themselves into more complex forms as well: attractive humanoids, squirming masses of serpents, many-armed squids, and so forth as suits their current mood. They are usually sought out for their esoteric knowledge and gift of prophecy.
Elemental Pools. Weirds cannot survive outside of their element, or something which conducts their element, though a small pool is sufficient to sustain one. This makes them easy to contain on other planes without binding spells. Thus, elementalists commonly summon least or lesser weirds to serve them as guardians. Water weirds are the typical choice, as they are easily camouflaged within fountains and wells.
Comozant Wyrd ©2014 Paizo Publishing, LLC |
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