Friday, August 10, 2018

Species names for the four elements?

The concept of elementals seems to have been invented by the famed alchemist Paracelsus. There were four elementals, one for each element: gnomes, undines, sylphs and salamanders. (Paracelsus seems to have invented the concept of gnomes.) In D&D, these subtleties were discarded. Instead of unique names, elementals were referred to as air elementals, earth elementals, etc. Furthermore, the original names are recycled for other creatures in the game.

(FLTR) Windy, Watery, Fiery, Earthy; Card Captor Sakura

If I wanted to bring the original concept of each group of elementals having a unique name back, then either I would have to discard the traditional D&D terminology or invent an entirely new terminology. I would not be the first to do so, for example:
  • RuneQuest uses Paracelsus' names and adds a fifth elemental "shade" for the element of darkness. Glorantha Bestiary introduces additional elementals for the elements of air (umbroli), darkness (dehori), earth (talosi), fire (urzani), moon (lunes, selene), and water (veredthi); this provides a total of two elementals for each element, including the four classical elements and the two additional elements of darkness and moon.
  • The Slayer's Guide to Elementals introduces "higher elementals" with the classic Paracelsus' names for sylph and undine, but gnome and salamander have been renamed to "gnomide" (which is actually the feminine form of gnome) and "royal salamander" to distinguish them from the pre-existing D&D monsters. Annoying, right?
  • Mazes & Minotaurs refers to air and fire elementals as "Eolians & Flamoïds" respectively and in the text itself expresses the complaint "Where do these stupid names come from?" There are no earth or water elementals in that game as far as I found.
  • French game Nephilim refers to characters by element as pyrim (fire), faerim (earth), hydrim (water), eolim (air), onirim (moon), and selenim (black moon). The etymology of these words is a simple formula: pyro-, fairy, hydro-aeolianoneiro- and selen- plus -im.
  • The names for the elemental languages in D&D are essentially adjectives of their element: auran, aquan, ignan, terran. Pathfinder does something similar at one point in one of its summoner supplements, instead using aerial, aqueous, chthonic, and fiery.
  • The anime Card Captor Sakura features the four elementals under the names The Earthy, The Fiery, The Watery, and The Windy. Yes, their names include the definite article.
  • Changeling: The Dreaming names the elemental fairies as glomes (earth), kuberas (plants), mannikins (dummies), ondines (water), parosemes (air), and solimonds (fire). The etymologies are either transparent misspellings (gnome → glome, mannequin → mannikin, undine → ondine), foreign words (Kubera is the king of the yaksha in Hinduism), or nonsense words I could only find in century-old French texts on Google Books (paroseme, solimond).
  • Manly P. Hall names the rulers of the gnomes, undines, salamanders, and sylphs, respectively as Gob, Necksa, Djin, and Paralda. The former names are treated as generic terms for the elementals, as each is mentioned to have families with wildly different traits.
  • The original names of the elementals may be translated or transliterated in a variety of ways. The Latin title of Paracelsus' book Liber de nymphis, sylphis, pygmaeis et salamandris et de caeteris spiritibus translates to Book of nymphs, sylvans, pygmies and salamanders and of other spirits. The translations for water include nymph and undine, air include sylph and sylvan, earth include gnome and pygmy, and fire include salamander and vulcan. At least in English, other languages may have their own variants including feminine forms such as gnomide and sylphide (translated as "gnomid" and "sylphid" in English).

1 comment:

  1. Hi. The Kings of the elementals are also described by Eliphas Lévi, several decades earlier.

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