Of all the planes, the one that is at once the most familiar
and the most inscrutable is the Material plane. Home to the natural world, and
to the human race, the Material plane is host to a great many secrets, perhaps
the most wondrous of which is the fact that it is not one plane, but simply one
of many. Known to the majority of its inhabitants as a single localized place,
the Material plane stretches vast across innumerable multitudes of worlds, each
largely ignorant of the others’ existences. These worlds often share many
similarities, from the overall climate and weather patterns to the many
varieties of flora and fauna. But there’s something else that’s common to all
these material worlds.
A collection of my ramblings on fantasy physics, game mechanics, and planar adventures as they apply to Dungeons and Dragons and its retroclones.
Thursday, November 17, 2016
Thursday, November 3, 2016
Alignment revised
Alignment has been treated fairly inconsistently across editions. My planar revision project takes a different approach, inspired by Stormbringer, Hellraiser, Warhammer and Exalted.
- There are only three alignments: Law/Order, Chaos and Balance/Harmony.
- Alignments are cosmological constants, not personality types or measurements of morality.
- Each alignment has its anthropomorphic personifications who seek to dominate the cosmos.
- Law is represented by the archons (not the SRD archons), who hail from the Halls of Order. The word "archon" references the rulers of the material world in Gnosticism. They include (but are not limited to) entities like the Cenobites from Hellraiser.
- Chaos is represented by the demons (and not just the SRD demons), who hail from Tarassein. They include (but are not limited to) entities like Chaos from Warhammer and Fair Folk from Exalted.
- Balance is represented by the aeons (from the PRD), who hail from the Firmament. The word "aeon" references the emanations of God in Gnosticism.
- The archons and the demons are locked in a constant struggle for dominion of the cosmos, with the aeons caught in the middle. Law and chaos at their extremes are inimical to life, hence the need for balance.
- The lower planes are a key battleground between the forces of law and chaos. The archons created the devils to compete with the demons on their own turf, and the angels to hold both in check.
- The devils are nominally servants of law, but they serve more out of fear of reprisal than loyalty to law itself. They do not always get along with the other forces of law.
- The angels are nominally servants of law, but in practice their actions serve the balance.
Wednesday, November 2, 2016
Fiend-touched
Not all mortal races hail from the various Material planes.
Deep in the bowels of the Hells and the Abyss, deities of evil have created
their own forms of sentience, races who are born into a life of predetermined
damnation. Most labor for entire lifetimes, suffering at the whim of demons and
devils, but a select few escape to other worlds, or obtain sufficient power and
skill to make themselves a force to be reckoned with even amidst such primal
evil. Some sages believe that these beings have true souls, as much as any
human or halfling born on the Material plane. Others maintain that no soul can
journey to the Lower Planes (or any of the Outer Planes, for that matter) until
death, and that these beings have no more of a true soul than any outsider.
That they are as alive as any human or elf on any other world, however, cannot
be in doubt. They are the fiend-touched, and they are perhaps the most racially
unlucky people in all creation.
Leonork
Unlike many of the other planetouched races, the Leonork tribes
are not originally from the Material Plane. They first came into existence eons
ago when a rogue Orc deity, whose name has been lost to the mists of history
and time, was outcast from the Orc pantheon for being “too softhearted”. She
was created from the calls of fallen Orc warriors, who wished for a quick, merciful
death on the battlefield but the head of the Orc pantheon banished her shortly
after her creation. Upon leaving, she wandered into the celestial realms of the
Leonals and was welcomed by the celestials and given a realm to call her own.
There, with the blessing of the Leonals, she created a race in the image of the
Orc but with the spirit of a Leonal and named them “Leonorks”. The Leonorks came
to live much like their Orcish relatives but with benevolence and celestial
ideals. Eons have passed since their creation and the tribes of the Leonorks
have found their way to many planes. Here, in the Material Plane, they have
joined together with the goodly races in a war upon the Orc and Goblinoid
races, an endless crusade to destroy all evil from the world.
Monday, October 31, 2016
Magic versus mundane: why the distinction?
A while ago I read an essay titled "Breaking out of Scientific Magic Systems" which discussed, among other things, the tendency for tabletop role playing games to segregate magic from mundane physics and offered alternatives to doing so.
Friday, October 7, 2016
On Alignment
Alignment simply does not work as a measurement of morality, at least not in any world that does not adhere to Saturday morning cartoon logic. Alignments, when you get right down to it, are glorified political parties. No sane individual nor society in all of history has ever considered themselves evil and tried to advance the cause of evil. Yet in the typical D&D campaign setting, religions of evil are commonplace. Some settings have turned this on its head, such as Scarred Lands making the evil alignments another faction of the "good guys." Nonetheless, it is too controversial for this blog to adopt.So I am going back to the source: ancient religions and Michael Moorcock.
In most ancient religions, no distinction was made between good and order. The gods were the enforcers of cosmic order and goodness. There were never really evil gods, at least not in the sense that they were actively worshiped. Evil forces like Apep and Angra Mainyu were never seen as objects of worship. The judge-gods of the the underworld, such as Osiris and Yen-Lo, were seen as good for serving the cosmic order.
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| Star of Chaos: "freedom" |
Michael Moorcock's Stormbringer series of novels utilizing a similar conflict between the cosmic forces of Law and Chaos. Unlike in our ancient religions, here the two do not map to good and evil but to political right and left. At their extremes they become evil, while harmony between the two is good. This scheme is what shall inform my subsequent depictions of my fantasy universe.
How is alignment relevant to the characters?
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| Arrow of Law: "control" |
There are several ways to divide values among alignments. Under the two axis model one may divvy values at the ends of each spectrum and allow for varying levels of adherence. One might use a ring model that divides values more equitably. In any case it is best to avoid any binary labels of good or evil and instead allow any value system to become evil when taken to extremes or hypocrisy.
How is alignment relevant to the game's cosmology?
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| Taijitu: "harmony" |
There are two (technically three) cosmic forces in the fantasy universe. The White Lords of Order seek to impose the rigid hierarchy of law upon the universe, while the Black Lords of Chaos reject it and seek to restore the universe to its natural state of chaos. Both sides are too hostile to allow life as we know it to exist, so it falls to the Grey Lords of Balance and the Beast Lords to maintain the harmony that allows life to exist.
Sources
http://www.easydamus.com/alignmentreal.htmlwordofthenerdonline.com/2013/08/the-beard-speaks-revising-good-and-evil
https://alzrius.wordpress.com/2010/11/01/removing-alignment-from-pathfinder-part-one-classes/
http://knowdirectionpodcast.com/2014/10/aligning-alignment/
http://www.tangledwilderness.org/lawful-aint-good/
http://theangrygm.com/alignment-in-dd-5e-s-or-get-off-the-pot/
https://alexandraerin.dreamwidth.org/553757.html
http://www.campaignmastery.com/blog/the-hell-of-evil-in-dnd/
http://www.tor.com/2012/11/27/if-i-ruled-the-multiverse/
Tuesday, September 27, 2016
The principle of four humors
A common peeve of mine is the tendency for fantasy writing to rely on real science to inform how the fantasy world works rather than on the obsolete scientific theories believed by the classical philosophers. So forget everything that you know about real world biology. This is fantasyland, where real physics take a back seat to fantasy physics!
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