Showing posts with label evolution. Show all posts
Showing posts with label evolution. Show all posts

Wednesday, April 14, 2021

Congratulations! Your LIZARD evolved into BASILISK!

In previous posts I've talked about "monster evolution," the concept of monsters evolving into other monsters and non-monsters evolving into monsters. This concept has roots in real life myth, particularly qi cultivation by animals in Eastern beliefs (and I'll have a post on that someday). Right now I wanted to apply the idea to the basilisk (and cockatrice, assuming they're not the same).

Traditionally, the basilisk is believed to hatch from a cock egg incubated by a snake or some such. Of course, how often does that actually happen? Are alchemists the only ones responsible for the basilisks running around? Setting aside the messiness of the folklore, one suggestion I saw was that ordinary lizards could become basilisks by growing large enough. This is not unlike stories in East Asia of koi and snakes becoming dragons by achieving sufficient feats (which I discussed in a previous post), and coincidentally by some accounts the basilisk is a dragon itself.

Why do I like this idea? Well, I don't always like the idea of inventing pseudo-naturalistic ecologies for fantasy genre monsters. It always has weird assumptions and cascade effects. What niche does the monster occupy? Is the monster an invasive species or a native species whose demise harms the ecology? How do magical powers interact with natural selection? And so forth. I prefer to sidestep all that.

Have a nice day!

Tuesday, August 4, 2020

Dragon metamorphosis

I enjoy the opportunities opened by the concept of monster evolution, as much or even more than that opened by spontaneous generation. Curiously, there are already number of stories from around the world in which an animal or a person becomes a dragon.
  • The dwarf Fafnir became a dragon as a result of the curse on a treasure hoard.
  • A Chinese story recounts that a koi fish spent a century trying to jump a waterfall: when it succeeded it ascended into a dragon, and thus the waterfall was named the Dragon's Gate.
  • A Korean story recounts that a serpent found a fallen star, which granted his wish to become a dragon.
  • Chinese myth says that pearls are tears of the Moon, and some were taken by dragons. One Chinese story tells of a boy who found a magic pearl that could produce endless rice. When he accidentally consumed it, he became a dragon.
  • According to Serbian legend, several animals including carp, snake, ram, and rooster could metamorphose into dragons when they reached a certain age.
  • In more modern fantasy fiction like Elizabeth A. Lynn's Dragon's Winter or the Dragon's Gate MUD, dragons are born resembling human beings and become recognizable as dragons as they mature.

On a related note, D&D and derivatives often depict dragons as having age categories. The older the dragon, the higher its CR. Dragons that don't have age categories are screwed out of luck. With monster evolution, that limitation is gone. Now the lowly wyvern can evolve into a higher CR dragon, and high CR dragons may be weakened and reverted to lower CR dragons.

I can't wait to do more thinking on this subject!

Tuesday, February 4, 2020

The diversity of slimes?

I have been playing Slime Rancher recently and it has been a huge blast of fun! It made me think a bit more on how slimes (aka blobs, jellies, oozes, puddings, sludge, etc) have been treated in fantasy gaming. Although they are a hallmark of the genre since its inception, they have received fairly little attention aside from obscure niche products. I wrote a post on blobs a while back, so consider this a second part.

What qualifies as a slime has rarely varied. I have seen some taxonomies list jellyfish, shoggoths, chaos beasts, etc as examples of slimes. The only thing they all have in common is a lack of an internal skeleton and a lack of specifically bilateral symmetry: jellyfish are radially symmetric, whereas shoggoths and chaos beasts lack any symmetry.

Although even that commonality vanishes when you include WarCraft's take on oozes. For some reason they have a tendency to incorporate the bones of prey into themselves to give the illusion of an internal skeleton and bilateral symmetry. They are described an having "elemental heritage" that was "corrupted by the powers of chaos," whatever that means in this context.

Where fantasy gaming has failed in my opinion is that slimes have generally been repetitive to the point of banality. Slime Rancher is like a breath of fresh air because it gives more creative designs and powers to its slimes. Rock slimes roll around in their spiky exteriors, quantum slimes teleport, dervish slimes generate tornadoes, etc. I wish slimes in fantasy gaming were that creative more often.

I forgot to mention it in my last post, but the Monster Encyclopaedia book by Mongoose Publishing included a "primordial ooze" monster. It had a trait similar to the chaos beast in that those struck by its attacks risked degenerating into pools of primordial ooze themselves. A second trait allowed it to sacrifice hit points to spawn an entirely different monster like a beast or a giant, a nod to the origin of its name.

Then we have the intelligent (and sometimes humanoid!) slimes. Jubilex, the lord of slimes and poison is the foremost example. More recently we have been introduced to humanoid-presenting slimes in anime, such as Jellax from Sailor Moon and Rimuru Tempest from That Time I Got Reincarnated as a Slime.
  • Jellax was a simple amorphous slime monster that could reshape itself into various weapons. It apparently proved so popular that somebody wrote a fanfic where it tries to conquer Earth.
  • Rimuru was a human reincarnated as a slime with the ability to replicate the properties of substances he consumed, effectively making him a shapeshifter. Instead of going the evil overlord route, he decided to become a benevolent dictator over the monsters of the forest he lived in.
  • Jubilex (aka Juiblex, Ghaunadaur) is not a very detailed or important figure in fantasy gaming at large, tho I like to tweak him into the god (not simply a random demon lord) of slimes and poison elementals. (Yes, I treat poison as an element.) I even conflate him with Abhoth from the Cthulhu mythos.

I hope to explore more in the future. That's all for today!

Thursday, August 15, 2019

Monster evolution

A fascinating concept I encountered in some Japanese GameLit was monster evolution. The idea is that D&D monsters "evolve" (or more accurately metamorphose) into other monsters with increasing CR. This works similar to evolution in collectible monster games like Pokémon or Digimon. I suppose that technically this is metamorphosis, as evolution is a distinct scientific term.

The evolution is not necessarily a linear progression, but might branch into multiple different paths. The evolution might move in reverse, with higher CR monsters reverting to the form of lower CR monsters for whatever reason. Monsters might appear more or less humanoid as they evolve.

Evolution might form part of a life cycle a la metamorphosis, or it might be an independent indication of CR. Monsters might metamorphose into lower CR monsters as part of their life cycle, such as the tenebrous worm metamorphosing into the lower CR gloomwing.

GameLit seems to have plenty of examples. In That Time I Got Reincarnated as a Slime, goblins evolve into hobgoblins, ogres evolve into ogre mages, and orcs evolve into high orcs. In Overlord, skeleton mages evolve into elder liches evolve into overlords. In The Rising of the Shield Hero, some animals evolve into cute monster girls.

There are examples in mythology of dragons coming into existence this way: Fafnir the dwarf became a dragon due to cursed treasure, a koi fish who spent a century trying to jump the Dragon's Gate waterfall became a dragon, and the Korean imugi became a dragon after a fallen star granted their wish.

I enjoy the opportunities opened by the concept of monster evolution, as much or even more than that opened by spontaneous generation. I hope to be able to detail some more ideas in the future.

Tuesday, July 9, 2019

Undead level advancement

So a fascinating concept I saw posted on another blog, as well as presented in some GameLit of Japanese origin like Overlord and Tensei Slime, is the idea that the undead monsters are actually a hierarchy along which an individual monster evolves as its hit dice or challenge rating increases. (This can be applied to monsters in general, but that's another tangent.) I briefly touched on this in one of my previous undead taxonomy posts, but the "undead progression road map" expands this immensely beyond my own suggestions. For example, it posits the progression: ghoul → wight → vampire, as seen in the image below.


I don't know if I said so already, but I am definitely using ideas like this in my own world building!

Thursday, July 4, 2019

Antherians and hengeyokai

Antherians add a further wrinkle to the taxonomy of lycanthropes. Rather than being humans who turn into animals, they are intelligent animals who turn into humans. You are probably most familiar with the varieties known as jackalweres and wolfweres. The antherians are niche monsters and receive little to no attention in D&D publications.

Antherians don't have a consistent naming scheme or organization in official D&D publications. The name "antherion" was merely a suggestion provided by the 2e Monstrous Manual, with "therianthrope" used to refer to animal/human shapechangers in general. In Oriental Adventures, they were called “hengeyokai”. The 3rd edition 3pp Tome of Horrors referred to antherians as "therianthropes" and introduced them as a template so you could build your own.

The official "antherions" included coyotlweres, jackalweres, and wolfweres. The official "hengeyokai" included carp, cat, crab, crane, dog, drake, fox, hare, monkey, racoon dog, rat and sparrow. The 3pp "therianthropes" included asswere, foxwere, jackalwere, lionwere, owlwere, and wolfwere. (Some of these listings are redundant. I treat them as synonymous.) Given the definition of an antherian, this taxonomy would logically include creatures like aranea and selkies.

Etymology

The term therianthrope refers to any mythical being that is part-man and part-animal, with or without shapeshifting.

There is no term in English to refer specifically to an animal that assumes human form. So fantasy gaming invented various neologisms.

The neologism antherion appears to be a compound of an- ("not") and therion ("wild animal"). This was only used once, in the Monstrous Manual, and doesn't appear to be linguistically correct.

I independently invented (that is, others invented it first without my knowledge) the neologism antherian. It is a compound of therian, a clipping of therianthrope.

The neologism hengeyokai is a compound of henge ("goblin, ghost; an apparition") and yokai ("supernatural being, monster, apparition, goblin"). It translates to the redundant "changing phantom." It is not a real Japanese word and seems to have been invented wholesale by D&D. In Japanese, shapeshifting creatures like kitsune and tanuki are called bakemono, henge, and obake.

Jackalweres

Jackalweres seem to be the most popular. I guess this might be since they are the first reverse lycanthrope to be published IIRC. (Aside from the aranea?)

Jackalweres have rarely received much backstory. In 4e they were the descendants of a pack of jackals who made a pact with demons to survive a calamity. In 5e they are arbitrarily servants of the lamias.

One homebrew backstory for a jackalwere PC race posits that they are people cursed into the form of animals and unable to resume their original form for more than a brief period. This resembles the folktale about the werewolves of Ossory.

Pathfinder mentions that jackalweres can marry and have children with humans, though we receive no details as to their children’s capabilities. Considering that they are an evil race in D&D, I imagine that their children are also evil jackalweres.

Daily Bestiary offers a few original plot hooks to spice things up. I particularly like the one about an island god having jackalweres as his children, since it reads straight out of mythology.

Folkloric basis

The idea of animals assuming human form is found in folklore across the globe. These shapeshifters were of variable morality: they might prey on humans, or alternately wed humans and have children by their spouses.

In the stories of some American tribes, the horned serpent and thunderbird sometimes assumed human form and married mortal women. Their sons would inherit their power and be demigods to their tribes.

In comparative mythology of Europe, Asia and North America there’s a motif called the “bear’s son cycle.” A hero with a shapeshifting bear in his ancestry inherits the bear’s strength and uses it to help his tribe. Beowulf is a notable example. This appears to be where D&D’s good werebear comes from.

East Asia has a tradition of fox fairies, known in Japanese as kitsune, Korean as gumiho, and Chinese as huli jing. They could be benevolent or malevolent depending on the folktales. Malevolent varieties lured victims to eat them. "Benevolent" varieties played pranks at worst. Sometimes fox fairies married mortals and had children by their spouses.

In the stories of some American tribes, deer would assume the form of lovely women to lure young men to their deaths.

In Africa stories were told of hyenas assuming human form to lure victims.

Japan’s tradition of yokai was particularly detailed in the materials I could access: supposedly any animal that lived for a century would develop supernatural powers including changing shape (this appears to have been adopted from Chinese folktales). These henge often like to play pranks when they aren’t eating people.

A recurring motif in some tales is that the transformation requires a token (as I mentioned in my classification of lycanthropes and therianthropes). Swan maidens require their feathered cloak, selkies require their sealskin, merrow require their red hats, etc. If you steal their token, then you can force the shapechanger to marry you. It isn’t clear which is their “natural” form, but I’ll include them here under the antherians because they seem to live mostly like their animal counterparts.

Predating on humans, romantic attraction, and death by seduction are quite prevalent in these stories. So I guess D&D isn’t unjustified in regurgitating what works for violent encounters.

In my setting

As a world building exercise I am tying various beast and beast-like monsters to the beast lord pantheon. This includes the antherians. What follows is one possible creation myth, heavily drawing from East Asian mythology:

The fantasy world isn't our reality. As such, various supernatural phenomena occur within the natural world. Animals can talk to each other (and sometimes humans) like they do in Aesop's FablesThe Wild ThornberrysThe Jungle BookWatership Down, The  Lion King, etc. Animals can live for much longer than in reality, and can gain supernatural powers for living a long time. One such power is the ability to assume a human form to infiltrate human society.

The beast lords hold sway over all animals, and sometimes they will grant vassals the power to change shape in order to act on their behalf in human societies. If the vassals become corrupt, then they can expect to be hunted down by other agents of their patrons. Those who develop this power on their own, however, are free to act as they wish.

The power to change shape opens the new antherian to a whole new world of experience. They can live among humans, marry them, hunt them. All as befits the antherian in question.

If you care, the beast lords who may be relevant here include: (names subject to change)
  • Epona, lord of horses (including asses)
  • Reynard, lord of foxes
  • Anubis, lord of jackals
  • Bast, lord of cats (including lions)
  • Lilitu, lord of owls
  • Arachne, lord of spiders
  • Lycaon, lord of wolves

Next up (hopefully):
  • How do they relate to beastmen, lycanthropes, et al?
  • Treatments for specific animal aspects

Links

Thursday, October 4, 2018

Ecology of fire salamanders

Salamanders are the prototypical fire elemental, having been codified by Paracelsus in his writings on elementals. Contrary to the fairly limited depiction they get in D&D, I imagine salamander folks as being quite variable in appearance and lifestyle. Although commonly depicted as being serpentine centaurs, I think they should come in a variety of anatomical configurations including lizard centaurs, draconic centaurs and humanoids.