Showing posts with label zombie. Show all posts
Showing posts with label zombie. Show all posts

Thursday, August 17, 2023

Space zombies!

Found this neat post about space zombies for the OSR scifi game White Starhttp://realmsofchirak.blogspot.com/2016/09/space-zombies-for-white-star.html

Also, Google will unfortunately start deleting inactive accounts this December 2023. Start archiving your favorite blogs before they vanish into the ether…

Tuesday, August 17, 2021

There are two types of zombies in folklore

During my research into zombies and zombie folklore (research links provided below), I discovered that there are actually two types of zombies in folklore. The process for creating a zombie splits the body and soul into two linked entities, the zombie cadaver and the zombie astral. The zombie cadaver is the stereotypical zombie slave, whereas the zombie astral is the captured soul of the zombie. It is kept in a vessel called a "zombie bottle," which will release the zombie astral if broken. The zombie astral may be compelled to perform tasks for the bokor who captured it. The zombie bottle may also be sold as a good luck charm.

The more you know!

Friday, November 15, 2019

Walking dead and spectral dead intellect

An oddity I noticed in the distribution of undead intelligence scores is that the incorporeal undead are almost always of average intelligence. Of those in the MM, only the shadow has INT lower than 10.

I don’t understand why this would be the case. In general I would have expected the specter, will-o’-wisp, and wraith to have lower intelligence. I would’ve expected at least some spectral dead with comparable intelligence to zombies and skeletons.

Or perhaps, more likely, the writers didn’t give much thought to what effect intelligence had on the fluff. 

In real life, the voodoo religion tells of “astral zombies” as the spectral counterparts of regular zombies. These spirits are enslaved by bokors and used to perform various tasks.

In a future post, I plan on dedicating thought to a more thoughtful ecology of the spectral dead. With influence from The Lord of the Rings too.

Tuesday, July 16, 2019

Unorthodox liches

We should all be familiar with D&D liches. They are high-level undead spellcasters that keep their soul in a phylactery that resurrects them upon death until destroyed.

There have been numerous lich variants over the years, though most have rarely received much attention. Death knights, mummy lords, and similar are often described as lich variants, and many undead have similar rejuvenation traits. Lich variants have included elemental flavors like fire or shadow, psychic liches, spectral liches, benevolent liches, new kinds of phylacteries such as familial possession or astral projections or swarms of worms, enhanced liches, servant liches, dismembered/weakened liches, lich variants for other classes like thief or bardic, failed lich transformations, etc.

Playable liches are almost unheard of, though third party supplements like The Complete Guide to LichesLords of the Night: Liches, and Dweomercraft: Lich have certainly tried. I admire that the way to distinguish good and evil liches is that, as typically enumerated by most sources, the former serve the source of creation whereas the latter are conduits to the void that eat souls.

The WIP 3pp supplement "Our Undying Neighbors" intends to provide a progression for undead monsters. Undead monsters would advance through the different ranks as their HD increased, such as a zombie evolving into a wight evolving into a lich evolving into a spectral lich. (An idea that I really like and intend to use myself in the future.) The prospective (as of this writing) progression table includes qualifiers for rank and physical quality, if not class. The "liche" only appears starting at the rank of "lord" and indicates a point at which several tracks merge together (thus removing the distinction between different levels of decomposition).

As I have mentioned before, the word lich is an archaic English word for "corpse". It was traditionally used in compounds including lich-stone, lich-gate, lich-yard, lich-field, lich-owl, lich-house, etc. The reason it appears in fantasy gaming as a highly specific monster is simple. Clark Ashton Smith used it in his Averoigne setting to refer to corpses, animated or not. In some stories, "Empire of the Necromancers" (1936) and "The Sword of the Sorcerer" (1969), it was used to described an undead necromancer. This was read by Gygax and co. Not knowing what the word lich actually meant since it was archaic, Gygax and co though it referred only to an undead necromancer. From there it was combined with the story of Koschei the Deathless to create the fantasy gaming monster.

In German translations of D&D, lich is translated as Leichnam rather than Leich, since the latter still means corpse in modern German. Leichnam is a respectful way to refer to corpses, analogous to the English phrase "the deceased." Its archaic English cognate is lichame, a combination of lich and hame ("afterbirth, covering, horse collar"). I don't understand why anyone would refer to vile undead monsters so respectfully, unless this is meant to either indicate their higher status relative to other undead (unlikely) or is a euphemism intended to avoid invoking them/their wrath a la referring to the fair folk as the "kindly ones."

Harry Potter has magical objects similar to phylacteries called "horcrux." The etymology of the word isn't clear (given Rowling's love of etymology and neologisms), but it might be a combination of the French hors ("outside") and English crux ("central or essential point"). In this sense, it would refer to how the soul (the essential point) is literally outside of its owner. I prefer this word over phylactery, as the latter is already a dictionary word referring to small leather boxes that hold Hebrew prayer texts.

Since being revived by Gygax, the word lich has gone on to gain old and new meanings due to natural linguistic drift. As tvtropes attests, various writers and commentators have used it to mean:
  • anybody with a soul jar or similar means of immortality (e.g. has a horcrux, ring of power, bloodline possession, etc) even if they aren't undead, a la Koschei the Deathless, Dorian Grey, Voldemort, or Sauron and his ring-wraiths
  • any manner of undead magic-user even without a soul jar (e.g. Afgorkon from "The Sword of the Sorcerer"), any undead in leadership (e.g. the Horned King in Disney’s The Black Cauldron), any intelligent undead (e.g. death knights and mummies are oft-described as variant liches), or any reanimated corpses (as in The Death of the Necromancer, Hawk And Fisher, Wise Phuul, Lord of the Isles, among others)

Given the existing diversity of liches within fantasy gaming, at least if you count all those obscure supplements, I see little reason why these lich variants could not be integrated into gaming too. Using lich in a general sense for reanimated corpses may give a faux Anglo-Saxon or pulp genre feel to a campaign, if desired. Although in that case you would need a new set of terminology to distinguish liches. You would need to make it clear to players that the word is being used in this way, to avoid confusing those who rely on metagame knowledge.

So we would need distinct terms to distinguish whether the "lich" in question was living, undead, mindless, intelligent, and/or soulless, as well as what class they had. The great thing about language is that meanings may be distinguished through context or by adding qualifiers, and lich in particular has a well-worn history as part of compounds.

A "lich" could refer to any reanimated corpse, like zombies controlled by necromancy. A living person with a horcrux would be a "lich" in a further generalized sense of a body rather than a specifically dead body. Although they are not clinically dead, their body is a soulless body.

Compound titles like lich-knight, lich-mage, lich-priest, etc would indicate the class of the undead creature in question. In the case of a lich-mage, lich-priest, or similar it may be ambiguous whether that named is itself a lich or a necromancer. English doesn't seem well-suited to distinguishing nuances like that, but I will try anyway. Perhaps, a "lich's mage" is a mage dealing with liches (i.e. a necromancer) whereas a "lichly mage" is an undead mage.

Distinguishing different ranks of undead could take the form of compound titles such as lich-slave (i.e. zombie), lich-squire, lich-lord, lich-beast, etc. Or however "Our Undying Neighbors" denotes its ranking progression table: e.g. rotting corpse, rotting wight, rotting master, liche lord, liche elder, liche ancient.

Distinguishing whether a creature has a horcrux or not could be distinguished by an adjective like "horcruxified." Although, as I said above, there are plenty of undead with a means of rejuvenation such as death knights, mummies, ghosts, etc. Horcruxes aren't especially unique. (Creature Collection Revised introduced an entire family of undead templates with class affinities whose shtick was that they kept rejuvenating, called the "Unhallowed.")

Long story short, the only "problem" here is using the word lich to exclusively refer to a high level undead wizard with a horcrux, as opposed to using it in a general faux Anglo-Saxon sense that could apply to any undead and soulless living people. If you are using it in that sense, then you have to both rename the standard D&D lich to something else and inform your players that your setting works this way. If you're just writing fantasy fiction without preconceived notions, then you don't need to make that provision.

Thursday, July 4, 2019

the walking dead

Like many monsters in the MM, the walking dead (skeletons, zombies, crawling hands, and similar lower tier undead) have some interesting aspects and some nonsensical aspects.

Tuesday, November 27, 2018

Ghouls, Vampires and Zombies

Although originally fairly distinct in their original mythologies, these three creatures have been blurred in modern popular culture. The modern idea of the zombie as an infectious flesh-eater is actually due to conflation with ghouls and vampires.

The ghoul was originally a type of demon or genie that consumed corpses and could disguise themselves as human. Some stories depict disguised ghouls marrying humans and having children with them, before inevitably being discovered when their spouse investigates their unusual behavior.

The vampire was originally a reanimated corpse or ghost that predated on humans, stealing breath, consuming flesh, etc. They spread sickness and disease, including vampirism.

The zombie was originally a corpse reanimated by an evil sorcerer to use as slave labor. This was culturally relevant because these tales circulated during the height of the Colombian slave trade.

There is overlap between ghouls and vampires in some instances, such as if the vampire is actually a corpse possessed by a demon. Folklore is often vague, so it is difficult to tell when this is the case unless explicitly stated.




Friday, July 13, 2018

Mythological and folkloric roots of hungry dead

Zombies

Zombies originate from Haitian voodoo. Evil sorcerers use magic to capture the souls of the dead, reanimate their corpses and use them as labor slaves. This was especially terrifying to the Haitians: at the time they were enslaved by the colonists and thus it made sense they especially feared being enslaved after death. Haitian folklore has attributed other supernatural powers to zombies, such as transforming into smoke to get around barriers.

A similar belief appeared in Chinese culture, where funeral directors were once believed to use magic to reanimated dead bodies to make them easier to transport to their homelands where they would receive last rites. The reanimated were called 僵尸 jiāngshī meaning “stiff corpse.”

D&D zombies and skeletons are more or less identical to the Haitian zombie.

Ghouls

Ghouls originate from Arabic folklore, where they are a type of genie that haunts graveyards and consumes corpses. They are said to have traits of donkeys, like pelts, tails, hooves, and large ears.

The wendigo from the folklore of the Algonquin peoples bears similarities to the ghoul due to their carnivorous nature, though the wendigo is sometimes claimed to be a human transformed or possessed by a wendigo as punishment for cannibalism.

Ghouls appeared in some of the fiction of H.P. Lovecraft and his followers, where they were attributed to kidnap human children and replace them with their own (similar to the changeling, a European fairy) and to transform humans into ghouls through some manner of black magic (similar to some stories of the wendigo).

D&D ghouls drawn some inspiration from Lovecraft's ghouls, but are mostly conflated with the "ghouls" from Night of the Living Dead.

Vampires

In 20th century fiction and beyond, both zombies and jiāngshī would be attributed ghoul- or vampire-like hunger for the flesh or vitality of the living. Meanwhile, ghouls would be conflated with zombies as a kind of flesh-eating undead creature. These modern monsters bear more resemblance to the vampires of folklore than to the zombies and ghouls of folklore.

The modern vampire retains the hungry nature of its predecessors, but has acquired overtones of power and sexual lust. This movement started with Dracula, was refined by Interview with the Vampire, and reached its nadir in the Twilight books. That being said, the folkloric vampire has made resurgence in counter-cultural fiction.

D&D vampires are taken straight out of Dracula.

Thursday, April 5, 2018

Etymology of liches, wights and zombies

This post is an expansion of my last post dealing with etymology, specifically with regard to the undead. In this post, I discuss liches, wights and zombies, their etymology, how it changed, and alternatives for those etymological determinists out there.