Showing posts with label lich. Show all posts
Showing posts with label lich. Show all posts

Wednesday, January 18, 2023

Phylacteries are antisemitic now

Apparently D&D's phylactery is now recognized as anti-Semitic.

Paizo has renamed theirs to "soul cage" and ThinkDM.org invented this handy rename table:


I would've renamed it to horcrux. It's a neologism invented specifically to refer to that concept, not that I mind the rename table because I imagine everyone would want to invent their own flowery name for it.

Now all we need to do is rename the lich to a koschie and we're golden. Which publishers will probably need to do soon anyway since Hasbro has gone full Games Workshop with its new OGL. Oh well.

Wednesday, August 18, 2021

Horcruxes and voldemorts

In past posts I lamented how archaic words like lich and phylactery have had their previously versatile meanings changed and shrunk by the vagaries of Gygax and his imitators. This means that I can no longer use them in their original meanings without confusing people who grew up on a diet of iterative fantasy. Not that it will actually stop me from using those words in their original capacities, as other authors have done before me, but it is annoying that my readers won't understand my meaning.

I recently discovered that voldemort is now a word. It derives from French vol de mort, meaning (roughly) "flight/theft of/from death." According to French speakers, this is grammatically sound but more appropriate for the technical speech of a police report (e.g. "theft of corpse"). A less stilted phrase would be Le Vol de la Mort, meaning either "the theft of death" or "the flight of death." Flight as in the flight of a bird or plane, not fleeing.

I would like to thank J.K. Rowling for coining this word. Prior to this, the fantasy genre didn't actually have a word for an evil wizard who cheats death. The word lich was used for this purpose due to Gygax's popularization, but as I have said before I consider that usage to be clunky and parochial. The benefit of voldemort is that its literal meaning relates to cheating death, and it's a well known fantasy word in the popular imagination.

The same goes for horcrux, also coined by Rowling. I've seen it used in NOS4A2 to refer to objects created to contain souls other than those of evil wizards, so its meaning is thankfully versatile. Prior to this, we only had phrases like "soul jar" and "zombie bottle" that weren't well known in the popular imagination.

These new words, voldemort and horcrux, are versatile. They can refer to Koschei and his hidden heart, Sauron and his cursed ring, Voldemort and his horcruxes, Arthas and his vampiric runeblade, etc. I should like to use them in my own writings from now on.

Wednesday, February 10, 2021

Names for soul jars

I’m currently on a kick where I think of multiple aliases for a concept such as a monster or magic item. In this post, the phylactery of the lich.

The word “phylactery” has several meanings according to wiktionary: https://en.wiktionary.org/wiki/phylactery

Here are some other names for the same concept: soul jar (used by tv tropes), horcrux (coined by J.K. Rowling from random syllables, though that hasn’t stopped fans from inventing their own etymology), animarium (coined by myself from Latin anima and -arium), secret heart (used by Palladium), spirit jar, soul gem, etc.

The basic concept of a soul jar is simple: it contains someone’s soul. Why it does is, of course, highly variable. It might be a funerary object as with the mid-Eastern Han Dynasty. It might be a prison. It might be a means of enslaving the soul’s owner as with Afro-Caribbean zombies. It might be a way to cheat death as with Koschei the Deathless, Voldemort, and the D&D lich.

And that’s basically everything I can think of right now. 

Tuesday, July 16, 2019

Unorthodox liches

We should all be familiar with D&D liches. They are high-level undead spellcasters that keep their soul in a phylactery that resurrects them upon death until destroyed.

There have been numerous lich variants over the years, though most have rarely received much attention. Death knights, mummy lords, and similar are often described as lich variants, and many undead have similar rejuvenation traits. Lich variants have included elemental flavors like fire or shadow, psychic liches, spectral liches, benevolent liches, new kinds of phylacteries such as familial possession or astral projections or swarms of worms, enhanced liches, servant liches, dismembered/weakened liches, lich variants for other classes like thief or bardic, failed lich transformations, etc.

Playable liches are almost unheard of, though third party supplements like The Complete Guide to LichesLords of the Night: Liches, and Dweomercraft: Lich have certainly tried. I admire that the way to distinguish good and evil liches is that, as typically enumerated by most sources, the former serve the source of creation whereas the latter are conduits to the void that eat souls.

The WIP 3pp supplement "Our Undying Neighbors" intends to provide a progression for undead monsters. Undead monsters would advance through the different ranks as their HD increased, such as a zombie evolving into a wight evolving into a lich evolving into a spectral lich. (An idea that I really like and intend to use myself in the future.) The prospective (as of this writing) progression table includes qualifiers for rank and physical quality, if not class. The "liche" only appears starting at the rank of "lord" and indicates a point at which several tracks merge together (thus removing the distinction between different levels of decomposition).

As I have mentioned before, the word lich is an archaic English word for "corpse". It was traditionally used in compounds including lich-stone, lich-gate, lich-yard, lich-field, lich-owl, lich-house, etc. The reason it appears in fantasy gaming as a highly specific monster is simple. Clark Ashton Smith used it in his Averoigne setting to refer to corpses, animated or not. In some stories, "Empire of the Necromancers" (1936) and "The Sword of the Sorcerer" (1969), it was used to described an undead necromancer. This was read by Gygax and co. Not knowing what the word lich actually meant since it was archaic, Gygax and co though it referred only to an undead necromancer. From there it was combined with the story of Koschei the Deathless to create the fantasy gaming monster.

In German translations of D&D, lich is translated as Leichnam rather than Leich, since the latter still means corpse in modern German. Leichnam is a respectful way to refer to corpses, analogous to the English phrase "the deceased." Its archaic English cognate is lichame, a combination of lich and hame ("afterbirth, covering, horse collar"). I don't understand why anyone would refer to vile undead monsters so respectfully, unless this is meant to either indicate their higher status relative to other undead (unlikely) or is a euphemism intended to avoid invoking them/their wrath a la referring to the fair folk as the "kindly ones."

Harry Potter has magical objects similar to phylacteries called "horcrux." The etymology of the word isn't clear (given Rowling's love of etymology and neologisms), but it might be a combination of the French hors ("outside") and English crux ("central or essential point"). In this sense, it would refer to how the soul (the essential point) is literally outside of its owner. I prefer this word over phylactery, as the latter is already a dictionary word referring to small leather boxes that hold Hebrew prayer texts.

Since being revived by Gygax, the word lich has gone on to gain old and new meanings due to natural linguistic drift. As tvtropes attests, various writers and commentators have used it to mean:
  • anybody with a soul jar or similar means of immortality (e.g. has a horcrux, ring of power, bloodline possession, etc) even if they aren't undead, a la Koschei the Deathless, Dorian Grey, Voldemort, or Sauron and his ring-wraiths
  • any manner of undead magic-user even without a soul jar (e.g. Afgorkon from "The Sword of the Sorcerer"), any undead in leadership (e.g. the Horned King in Disney’s The Black Cauldron), any intelligent undead (e.g. death knights and mummies are oft-described as variant liches), or any reanimated corpses (as in The Death of the Necromancer, Hawk And Fisher, Wise Phuul, Lord of the Isles, among others)

Given the existing diversity of liches within fantasy gaming, at least if you count all those obscure supplements, I see little reason why these lich variants could not be integrated into gaming too. Using lich in a general sense for reanimated corpses may give a faux Anglo-Saxon or pulp genre feel to a campaign, if desired. Although in that case you would need a new set of terminology to distinguish liches. You would need to make it clear to players that the word is being used in this way, to avoid confusing those who rely on metagame knowledge.

So we would need distinct terms to distinguish whether the "lich" in question was living, undead, mindless, intelligent, and/or soulless, as well as what class they had. The great thing about language is that meanings may be distinguished through context or by adding qualifiers, and lich in particular has a well-worn history as part of compounds.

A "lich" could refer to any reanimated corpse, like zombies controlled by necromancy. A living person with a horcrux would be a "lich" in a further generalized sense of a body rather than a specifically dead body. Although they are not clinically dead, their body is a soulless body.

Compound titles like lich-knight, lich-mage, lich-priest, etc would indicate the class of the undead creature in question. In the case of a lich-mage, lich-priest, or similar it may be ambiguous whether that named is itself a lich or a necromancer. English doesn't seem well-suited to distinguishing nuances like that, but I will try anyway. Perhaps, a "lich's mage" is a mage dealing with liches (i.e. a necromancer) whereas a "lichly mage" is an undead mage.

Distinguishing different ranks of undead could take the form of compound titles such as lich-slave (i.e. zombie), lich-squire, lich-lord, lich-beast, etc. Or however "Our Undying Neighbors" denotes its ranking progression table: e.g. rotting corpse, rotting wight, rotting master, liche lord, liche elder, liche ancient.

Distinguishing whether a creature has a horcrux or not could be distinguished by an adjective like "horcruxified." Although, as I said above, there are plenty of undead with a means of rejuvenation such as death knights, mummies, ghosts, etc. Horcruxes aren't especially unique. (Creature Collection Revised introduced an entire family of undead templates with class affinities whose shtick was that they kept rejuvenating, called the "Unhallowed.")

Long story short, the only "problem" here is using the word lich to exclusively refer to a high level undead wizard with a horcrux, as opposed to using it in a general faux Anglo-Saxon sense that could apply to any undead and soulless living people. If you are using it in that sense, then you have to both rename the standard D&D lich to something else and inform your players that your setting works this way. If you're just writing fantasy fiction without preconceived notions, then you don't need to make that provision.

Tuesday, July 2, 2019

Lichame and haugbúi

In prior posts I discussed the etymology of monster names lich and wight as well as how they are misused by fantasy gaming. This post will be an addendum to that.

The word wight originates from Norse and meant various things including "supernatural being" and "wretch." Tolkien used it in the compound "barrow-wight" (translating to "grave-men") to refer to some malevolent ghosts haunting a burial mound. In Norse mythology, such undead tied to their burial mounds were referred to as haugbúi (“mound-dweller”). Other types of undead included draugr (“revenant”) and aptrgangr (“again-walker”).

The word haugbúi is a compound of the accusative singular of haugr (“burial mound”) plus third-person singular present subjunctive of búa (“to reside”). Literally, “(s/he) that resides (in/at) the burial mound.” A hypothetical English cognate would be the compound howe-bound that I just invented as of this writing.

In German translations of elf-games, liches are referred to as Leichnam because the cognate Leiche is already the German word for "corpse." Leichnam is a respectful way of referring to corpses. (I suspect the respectfulness originates from the tradition of shrouding both holy objects and corpses.) The English cognate is lichame, equivalent to lich (“corpse”) + hame (“covering”). This fits oddly well with phylactery, originally meaning “reliquary, safeguard.”

As something of a grammar nazi, I dislike the misuse of lich and wight to refer to specific undead monsters. So I would prefer to refer to the monsters as, for example, lichame “no life king” (a la Dungeon Seeker manga) and draugr “grave-man” or “crypt horror”. This would free up the words lich and wight to be used in broader contexts as with their dictionary definitions.

ADDENDUM 7/9/2019: The German translation of D&D renders “wight” as Gruftschrecken, from Gruft + Schrecken meaning “crypt horror.” The German translation of Tolkien renders “barrow-wight” as Grabunhold, from Grab + Unhold meaning “grave monster/fiend.”

Monday, March 11, 2019

The Nazgûl’s influence on fantasy gaming

Tolkien’s Nazgûl have influenced several fantasy monsters. That is undeniable.
  • The wraith in the monster manual takes cues from the ring-wraiths. The web show Standard Action even parodies this by depicting wraiths as wearing rings of power.
  • The death knight, and to some degree the lich mage, channels the same idea as the ring-wraiths. Just substitute ring of power for whatever their soul jar is.
  • Orcus has servants known as “demonic knights,” of which there are rumored to be nine. Obviously a reference to Sauron’s Nazgûl.
  • Pathfinder introduces a grim reaper monster at some point, in at least three different variants. There are rumored to be nine of them, another clear reference to the ring-wraiths.

Thursday, April 5, 2018

Etymology of liches, wights and zombies

This post is an expansion of my last post dealing with etymology, specifically with regard to the undead. In this post, I discuss liches, wights and zombies, their etymology, how it changed, and alternatives for those etymological determinists out there.

Friday, September 15, 2017

Good liches and bad liches

After reading The Lords of the Night: Liches and Dweomercraft: Lich, I was inspired to incorporate those portrayals into my developing campaign setting. This gives liches of varying shades of morality on opposing sides.

Thursday, September 14, 2017

That monster's name does not mean what you think

Many of fantasy gaming's monsters originate from mythic, legendary, folkloric and literary sources. In many cases their portrayal in mangled in the process. For example, a number of monsters have name which had completely different meanings before being co-opted by fantasy gaming.