In my fantasy physics, this is true. Animals, fantastical animals, monsters and even people spontaneous generate all the time. They either find their niche or die off. (This also makes it easy to adjudicate dungeons without worrying whether they have a sensible ecology.) There is also lots of other ideas beyond that, so check out the links below the break!
Relevant links
- http://adventuresingaming2.blogspot.com/2015/09/spontaneous-generation-in-dungeon.html
- http://dmdavid.com/tag/3-reasons-science-and-ecology-make-a-bad-mix-for-some-monsters/
- http://grognardia.blogspot.com/2008/09/gygaxian-naturalism.html
- http://oldguardgamingaccoutrements.blogspot.com/2009/12/spontaneous-generation-allows-weird.html
- http://swordsandstitchery.blogspot.com/2016/05/two-great-free-old-school-resources-1d6.html
- http://valianttheywere.blogspot.com/2015/09/megadungeon-genesis-pit-upper-levels.html "A nifty little pit at the bottom of the dungeon that spawns zero level pcs."
- http://www.chimericalrealm.com/2013/01/kingdoms.html
- http://www.enworld.org/forum/showthread.php?308057-Spontaneous-Monster-Generation
- https://d-infinity.net/basic-system-xenogenesis-fantasy-settings
- https://1d30.wordpress.com/2009/11/19/dungeon-ecology/
- http://slyflourish.com/i_dungeon.html
- https://www.drivethrurpg.com/product/269404/Spontaneous-Generation-Monsters
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