Thursday, May 17, 2018

Revising the great wheel: exemplars

The problem with the exemplars in Pathfinder is that there are 1) too many of them, and 2) they generally lack signature motifs. Here I aim to fix that:

Pathfinder uses the Nine outer planes (wheel model), which I leave unchanged for this exercise. Although even then I feel it is too many.

The exemplars of the upper planes are the goodly celestials also called angels. (Angels are not a specific race anymore.)
  • Heaven (LG): archons, which appear as the traditional winged humanoids of Christian art.
  • Nirvana (NG): agathions, which appear as animal-headed humanoids.
  • Elysium (CG): azatas, which appear as celestial fairies and toga-clad giants.
The exemplars of the middle or moderate planes lack a unifying name. (Go figure, they play second fiddle to good and evil anyhow. Stupid D&D baggage.)
  • Utopia (LN): inevitables, which appear as fantasy robots.
  • Purgatory (TN): aeons, which appear as amorphous clouds with limbs.
  • Limbo (CN): proteans, which appear as serpentine things.
The exemplars of the lower planes are called fiends. They’re instantly recognizable.
  • Hell (LE): devils, which appear as angelic humanoids with only slight horns or other surreal features to reveal their nature.
  • Abaddon (NE): divs, which appear as emaciated and rotting demonic undead. (“Daemon” is too similar to “demon.” Stupid baggage.)
  • Abyss (CE): demons, which appear as chimerical monsters out of the Ars Goetia.

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