Fiery reptiles
"Fire salamander," Spiderwick Chronicles |
Because of morphic fields and the axiom “as above, so below,” the elemental planes are home to a diversity of geographies, flora and fauna that mirror that of Midgard (the human world, because "material plane" is erroneous). In particular, the wilderness of Muspelheim is home to a variety of elemental animals (Tome of Horrors IV), including fish, reptiles and amphibians. In the same way that carp fish that jump the dragon’s gate transform into dragons, these fiery reptiles and amphibians may become sapient salamander folk under the right conditions.
Like those of Midgard, fiery reptiles and amphibians come in countless species and sizes. Such as fiery snakes (Tome of Horrors), giant fiery snakes, fiery newts, giant fiery newts, fiery frogs, giant fiery frogs, fiery toads, giant fiery toads, fiery lizards, giant fiery lizards, etc. In terms of the 5e rules, these are typed as [beast/elemental]. These may live in the wilds of Muspelheim or be tended in fire-pits by salamander folks to force maturation. (Elemental weirds may become salamanders, I think?)
A salamander, attributed to Paracelsus by M.P. Hall (1928) |
Salamander folks
The salamander variants include flamebrother, average, noble, and royal. (These names are provincial so I will be primarily using alternate terms.) These forms are not clearly species, castes, classes or ethnic groups; nor are they rigidly defined and a given salamander may be promoted, demoted or molted into another form by circumstance. Depending on what the GM requires at the time, they may be stages in the same life cycle, biological castes, social classes, or ranks within a hierarchy.
Other names for salamander folks include flamewakers, flamewalkers, mandrakes, rakonars (The Genius Guide to Races of Fire and Fury), salamandrakes, salamandrine men (and salamandress women), vulcanites, etc. They are in some way related to dragons, naga, lizardfolk and other reptilian monsters, as well as elemental weirds (aka wyrds and verms).
The exact anatomy of salamanders may vary immensely. Their features may sit somewhere on a continuum between humanoid and lizardfolk. They may stride on legs, slither on snake tails, walk with the lower bodies of giant lizards similar to centaurs, or (like the above picture from Paracelsus) have humanoid faces on bestial bodies. This would account for the various diverse depictions of them in artwork both historical and in gaming. (I had this idea that salamanders become more humanoid as they advance, but I was not sure whether to implement it or not? In any case, royal salamanders are more humanoid as a general rule.)
Flamebrothers
"Salamander," Children of Mana |
Flamewalkers (average salamanders)
"Salamander Fire" ©2009 Zaigard |
Flamelords (noble salamanders)
"Flamewaker", World of Warcraft Trading Card Game |
Mandrakes or flamekaisers (royal salamanders)
"Regia the Salamander," ©2010 Blade-Fury |
"Fire Salamander" ©2014 MilicaClk |
Ice salamanders
"Frost Salamander," Mirror Realms |
Supposedly, fire salamander folks may become icy salamander folks and vice versa by inverting themselves somehow. Presumably, there are salamander variants for the other elements.
Salamander society
The ecology of salamander folk is fairly simple and easy to make up on the fly.Fire salamander folks have built their own civilizations on the plains of Muspelheim, making them comparable to the manifold frogfolk, lizardfolk and serpentfolk races of Midgard. They live in tribes and cities, some tribes migrate between settlements, they forge weapons to hunt and defend themselves, they engage in slavery, they are commonly summoned and enslaved by wizards to do things like forge weapons or guard something, etc.
Fiery reptiles and amphibians come into existence through spontaneous generation or reproduction, salamander folk may lay eggs (with or without mating), and they eat the foods of Muspelheim like the fruits of obsidian trees or the meat of fiery plains horses rather than being boring perpetual motion machines.
Since salamanders are not limited to single element, it should be possible for weirds to molt into salamanders as well, since they are not limited to a single element.
Basically, do not limit yourself to any description in any one game book. Make up their society and ecology to fit your desires and needs. Be creative!
PC salamanders
Salamanders are typically characterized as evil by most source books (my setting discards alignment so this is superfluous), but they could easily be PC race material. For example, see The Genius Guide to Races of Fire and Fury or The Traveler's Guide to the Elemental Plane of Fire for details on playing salamander folks ("rakonars" in the former book) in 3.x rules. Alternately, they may be treated as elemental variants of lizardfolk or dragonborn racial statistics. The sky is the limit!Salamander dragonborn by Sammy Savos |
Relevant links
General background
- http://bestiary.ca/beasts/beast276.htm
- https://1d4chan.org/wiki/Salamander
- http://www.dungeonsanddrawings.com/2012/12/salamander.html
- https://en.wikipedia.org/wiki/Salamander_(Dungeons_%26_Dragons)
- https://pathfinderwiki.com/wiki/Salamander
- https://www.reddit.com/r/DnDBehindTheScreen/comments/4fqvw8/salamanders/
- http://themonstersknow.com/salamander-tactics/
- https://holiviantales.wordpress.com/gameplay/monsters-handbook/monster-lists/outsider/salamanders/
3.x statistics
- http://www.d20srd.org/srd/monsters/salamander.htm
- https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/salamander/
- http://dxcontent.com/MDB_MonsterBlock.asp?MDBID=2590
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