Tuesday, July 9, 2019

An argument for dehumanizing orcs

I read a number of articles arguing in favor of the humanization of orcs. “Ecce Orcus!,” “God Hates Orcs,” Orcs, Britons, and the Martial Race Myth,” etc.

I’m not going to get into a pointless argument about real world racist implications of fantasy tropes. Long story short, D&D is about killing shit and since killing people is morally wrong we use orcs as a convenient substitute to sublimate our own secret desires to kill real people in real life. Because humans are bastard covered bastards filled with creamy bastard filling.

If you want to treat monsters like people, then go read game literature like Overlord or That Time I Got Reincarnated as a Slime. Otherwise, I suggest a few options for dehumanizing orcs (and other subhumanoid races for that matter) even further.

One option, which I surely addressed in a past post years ago, is to obviate the problem of goblin babies, or orc babies in this case. Simple solution: there are no orc babies, women, or men for that matter. The exact method of reproduction isn’t important, just that there are no non-combatants to worry about killing.

The orks in Warhammer 40,000 are a perfect example. They are praised even by critics of orcs as a trope.

That still leaves half-orcs to deal with. To which I offer two options (but by no means exhaustive):
  1. Half-orcs are an artificial race created with magic (or plagues, radiation, etc), or a natural human variant that occurs as a kind of immune response to the presence of orcs a la 13th Age.
  2. Half-orcs are actually half-leonorc. Leonorcs are a planetouched race of leonine aasimar orcs from the 3pp Children of the Planes. They fit the new agey orc paladin stereotype to a tee. In fact, they could easily replace half-orcs entirely.

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